3D Animatic Teamwork at Brothus’s Nightclub
March 15th, 2008No we didn’t visit Brothus’s nightclub on the planet Camimbright in the Six Superior Systems. Instead we made the night club! In our last update I reported that we were nearly finished with the component models of Brothus’s pride and joy. Well, we actually did complete the models and then moved onto applying color schemes.
The modeling was joint effort by Jill, Jason, Wally, Tony and myslef. Once we completed models the rest of the team moved onto the Pregnancy Center which you can read about below. I created the layout of the set interior, building the basic room and placing the models using the production design illustrations previously done by Tony, Jill and Christy.
The next step was to apply colors. I created a coloring book using selected storyboard panels, which I color in the black and white illustraitons with color pencils. The purpose is to use color methodically as an additional storytelling mechanism as well as a subtle reinforcement of themes and characters for continuity. Jill took on the task of applying materials, also known as Texturing to the models.
Using the coloring book as a basis for the mood and tone I’m looking for, Jill carefully choose her color palatte. Applying materials (to color the models) is not a trivial task. The material settings are complex allowing you to set the main, diffuse and mirror colors as well as a variety of shading and lighting options. In addition a number of effects are available to give a more natural look rather then the shiny plastic look that would appear by default if simply assigning a color to a model. One of the tricks utilized was downloading Blender material libraries as a starting point.
What’s next for Brothus’s night club? Well we need to get some Puppets (what I call 3D models of character’s standing in for what will be live action actors) and block out the action of the first scene which uses this set. Jill is currently helping me with the process of modeling the character puppets. Then we will rig them for animation and set then up in the scene. Each shot of the scene will be saved to a seperate blender file and then rendered into seperate animations. For this scene I anticipate 10-20 different shots based on the 2D animatic for that scene.
Stay tuned for more progress on Brothus’s club.