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Image texures versus Modeling

We have taken a fairly crude approach to developing the elements of our scenes. We model everything. Eric, who seeks a future in game graphics is paving the way for mixing in some image texturing as a less resource intensive way of giving the visual feel of an object without actually modeling it.

For example we modeled three planes and positioned them at various depths to create a Mediavision. Instead of modeling a view screen and drapery around the screen as designed by Christy Sotta, we simply used your original drawings as a texture to fake the modeling for the scene.

Eric is also looking at the UV mapping function in Blender which allows us to unwrap a 3D model into 2D space so we can then draw or paste an image onto it. Its specifically useful for creating some of our puppets where we only plan on one wardrobe and don’t need variation in facial expressions.

At some point soon we will be able show everyone a modeled character versus a “half” modeled character with UV mapping to see the difference.

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