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	<title>Imaginarium Foundation</title>
	<link>http://imaginariumfoundation.org/blog1</link>
	<description></description>
	<lastBuildDate>Sat, 30 Aug 2008 23:07:58 +0000</lastBuildDate>
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	<item>
		<title>Scene 2A Animatic</title>
		<description>      </description>
		<link>http://imaginariumfoundation.org/blog1/2008/08/30/scene-2a-animatic/</link>
			</item>
	<item>
		<title>Scene 1 Animatic</title>
		<description> </description>
		<link>http://imaginariumfoundation.org/blog1/2008/08/13/scene-1-animatic/</link>
			</item>
	<item>
		<title>Scene 3A Previs Animatic</title>
		<description>



 </description>
		<link>http://imaginariumfoundation.org/blog1/2008/08/09/scene-3a-previs-animatic/</link>
			</item>
	<item>
		<title>Our first YouTube post</title>
		<description>We made our first YouTube posting and embedded the video on our public site this week. We will be using YouTube to post video clips from the animatic as we make progress.



The video was of the draft 3D animatic for Scene 9, which is the main scene in the film ...</description>
		<link>http://imaginariumfoundation.org/blog1/2008/06/01/our-first-youtube-post/</link>
			</item>
	<item>
		<title>Image texures versus Modeling</title>
		<description>We have taken a fairly crude approach to developing the elements of our scenes. We model everything. Eric, who seeks a future in game graphics is paving the way for mixing in some image texturing as a less resource intensive way of giving the visual feel of an object without ...</description>
		<link>http://imaginariumfoundation.org/blog1/2008/05/31/image-texures-versus-modeling/</link>
			</item>
	<item>
		<title>Hair balls</title>
		<description>Check out the new short from the Blender Foundation.


http://www.bigbuckbunny.org/

A couple of weeks ago Jill was working on the first scene located in the Brothus Nightclub. We had a few characters in the scene with partical hair that went crazy when we upgraded to the latest version of Blender. Version 2.46 ...</description>
		<link>http://imaginariumfoundation.org/blog1/2008/05/30/hair-balls/</link>
			</item>
	<item>
		<title>Helmet Head</title>
		<description>

When Tony was learning to sketch storyboards, he had a particular drawing style for Tigras’s hair that we fondly referred to as the “Helmet.”

So when Wally began creating the 3D puppet model for Tigras last week and asked, “How do I create his hair?” The answer seemed obvious. Make a ...</description>
		<link>http://imaginariumfoundation.org/blog1/2008/05/20/helmet-head/</link>
			</item>
	<item>
		<title>The VG Den</title>
		<description>  Dining table by Tony B.
VG is the acronym the characters in our story use for a popular drug called the Venus Gas.

Tony has been modeling set elements for Michael’s VG lair. Its a large set with various unique props and set dressing. Tony started with created Michael’s rocket propelled ...</description>
		<link>http://imaginariumfoundation.org/blog1/2008/05/16/the-vg-den/</link>
			</item>
	<item>
		<title>Wally’s Blenderizement: Modeling with curves</title>
		<description>"Coffee pot" racks by Wally and Tony

Most of team is currently modeling the set components for the Special Pregnancy Center where Nolan is created in an incubator we refer to as the “Coffee pot.”  Wally, Tony, Charlie and now Eric each worked on different parts to the set this last ...</description>
		<link>http://imaginariumfoundation.org/blog1/2008/04/28/wally%e2%80%99s-blenderizement-modeling-with-curves/</link>
			</item>
	<item>
		<title>Exploring modeling techniques</title>
		<description>Lab chair by Charlie Yates

Once the models for Brothus’s nightclub were completed the team moved onto modeling the exterior and interior set for a lab.  Our starting point for the models are the production designs done by Ted Gocek, Dave Jenkins and myself.  A new artist on the team Charlie ...</description>
		<link>http://imaginariumfoundation.org/blog1/2008/04/02/exploring-modeling-techniques/</link>
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